Fresh start · --d --h · 11 Sept

Getting started

Every new character starts in Gludin. Level to 20, do your 1st class change, then graduate to outbound zones - all from one safe spot.

Your first steps

  1. Talk to the Buffer (or type .buff) to grab buffs before you start.
  2. Kill monsters nearby - they are passive and won't attack first.
  3. At level 20 a window offers your 1st class change - free, instant, no quest. Closed it? Tribune Maren has the same list.
  4. Your first class change pays a one-time 1,500,000 Adena gift (once per website account). Spend it at Trader Helios (.shop): a D-grade weapon first, armor with the rest.
  5. Level 20 also unlocks the Talent Tree (Sage Aldric or .talent), Bounty Hunt (Warden Thalos or .task) and Auto-farm (.autofarm).
  6. Use the Teleporter to move to a level 20-40 zone (Ruins of Despair, Ruins of Agony, Abandoned Camp, Plains of Dion, Cruma Marshlands, Execution Grounds, Death Pass).
  7. At level 35, return to Tribune Maren for your 2nd Class Trial.

The zone

  • Safe area - no PK, no item drops. You cannot be killed by other players here.
  • Passive monsters - mobs only fight back when you hit them.
  • Tuned for 1-20 - Gludin mobs are sized for your first 20 levels. From 20 onward, the Teleporter is your friend.

NPCs in Gludin

  • Buffer - buffs and schemes (also via .buff)
  • Universal Shop - equipment up to C-grade and consumables (also via .shop)
  • Teleporter - travel to cities, dungeons, and leveling zones, including the lv 20-40 destinations
  • Tribune Maren - Class change (1st free at lv 20; trials for 2nd at lv 35 and 3rd at lv 75)
  • Sage Aldric - Talent Tree (opens at lv 20) + Rebirth (lv 80+)
  • Warden Thalos - Bounty Hunt tasks from level 20
  • Blacksmith, Quartermaster, Alchemist - in Giran, not Gludin