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Getting started
Every new character starts in Gludin. Level to 20, do your 1st class change, then graduate to outbound zones - all from one safe spot.
Your first steps
- Talk to the Buffer (or type .buff) to grab buffs before you start.
- Kill monsters nearby - they are passive and won't attack first.
- At level 20 a window offers your 1st class change - free, instant, no quest. Closed it? Tribune Maren has the same list.
- Your first class change pays a one-time 1,500,000 Adena gift (once per website account). Spend it at Trader Helios (.shop): a D-grade weapon first, armor with the rest.
- Level 20 also unlocks the Talent Tree (Sage Aldric or .talent), Bounty Hunt (Warden Thalos or .task) and Auto-farm (.autofarm).
- Use the Teleporter to move to a level 20-40 zone (Ruins of Despair, Ruins of Agony, Abandoned Camp, Plains of Dion, Cruma Marshlands, Execution Grounds, Death Pass).
- At level 35, return to Tribune Maren for your 2nd Class Trial.
The zone
- Safe area - no PK, no item drops. You cannot be killed by other players here.
- Passive monsters - mobs only fight back when you hit them.
- Tuned for 1-20 - Gludin mobs are sized for your first 20 levels. From 20 onward, the Teleporter is your friend.
NPCs in Gludin
- Buffer - buffs and schemes (also via .buff)
- Universal Shop - equipment up to C-grade and consumables (also via .shop)
- Teleporter - travel to cities, dungeons, and leveling zones, including the lv 20-40 destinations
- Tribune Maren - Class change (1st free at lv 20; trials for 2nd at lv 35 and 3rd at lv 75)
- Sage Aldric - Talent Tree (opens at lv 20) + Rebirth (lv 80+)
- Warden Thalos - Bounty Hunt tasks from level 20
- Blacksmith, Quartermaster, Alchemist - in Giran, not Gludin