Server
Rates, economy, and gameplay settings. Live status and current rates are on the main page.
Rates
Rates are tuned for faster progression while keeping gear and materials meaningful. Economy rates are intentionally lower than EXP/SP so drops retain value.
50x
Spoil
20x
Raid drops
1.5x bonus
Party XP/SP
50x
Quest drop
75x
Quest adena
100x
Quest XP/SP
Schedule
UTC
15-minute in-game countdown
Gameplay
- Skills — Auto-learn on level-up. Spellbooks and skill books are still required.
- Buff slots — 30 slots (+4 from Divine Inspiration = 34 total). Selected buffs last 2 hours.
- Enchanting — 65% success rate up to +14, reduced above +15. Safe enchant +3 (armor) / +4 (full body). Max +21. Successful enchants +10 and above are announced server-wide.
- Weight / Inventory — 10× weight limit. 200 inventory slots (300 for Dwarves).
- PK drops — Normal players never drop items on death. PKers (5+ kills) can drop items and equipment.
- Subclass / Noblesse — Retail quest-based. Complete the Mimir's Elixir quest for subclass and the Possessor of a Precious Soul quest chain for Noblesse. No shortcuts.
- Crafting — Standard retail crafting plus custom potion recipes available at the Alchemist NPC.
- Auto-loot — Disabled by default. Available for Supporter subscribers and above.
- Rebirth — After reaching level 80, reset to level 1 and earn talent points. Reborn characters can equip any grade items regardless of level. Rebirths are announced server-wide.
- Offline trading — Champion subscribers and above can log off while their private store stays open.
- Olympiad — Daily at 18:00. 6-minute matches, 18 starting points, 3 weekly points. 9 matches required for Hero.
- Siege — 2-hour battles. Clan level 4+ required, up to 10 attacking and 10 defending clans.
Champion monsters
Any regular monster level 40+ has a chance to spawn as a Champion, marked with a visible title above its name. Champions cannot be raid bosses, minions, or quest mobs — only normal field monsters. They are significantly tougher but reward much more loot and XP. Champion multipliers stack on top of server rates.
2%
Spawn chance
40
Min level
10x
HP
1.25x
P.Atk / M.Atk
5x
XP / SP
5x
Item drops
5x
Adena
5x
Spoil
Example: a champion mob gives 5× the already-boosted server XP (100× base), so effectively 500× retail XP. Same stacking applies to drops and adena. No upper level limit — champions can appear at any level above 40.
Seasons
The server runs in seasons. When a season ends, characters and the economy reset so the world starts fresh. This keeps the game balanced and the economy healthy — no years-old hoarding, no insurmountable gaps between new and veteran players.
Your Master Account is permanent. Titles, cosmetics, and milestone rewards earned across seasons carry forward and are never lost. Each season the Talent Tree receives balance changes, giving returning players a reason to experiment with a different build.
Season end dates are announced well in advance. There are no surprise wipes.
Chronicle
The server runs on a specific Lineage 2 chronicle (see main page). Client and system folder must match the chronicle to connect.