Fresh start · --d --h · 11 Sept

Rates & rules

Rates, enchanting, Olympiad, seasons, and the gameplay rules that differ from retail. Live status is on the main page.

Rates

Rates are tuned for faster progression while keeping gear and materials meaningful. Economy rates are intentionally lower than EXP/SP so drops retain value.

Loading rates...

15x

Spoil

1x

Raid drops

1.5x bonus

Party XP/SP

10x

Quest drop

2x

Quest adena

15x

Quest XP/SP

Schedule

Server time--:--:--

UTC

Daily restart03:00

15-minute in-game countdown

Next restart

Gameplay

  • Skills - Auto-learn on level-up. Spellbooks and skill books are still required.
  • Buff slots - 30 slots (+4 from Divine Inspiration = 34 total). Selected buffs last 2 hours.
  • Enchanting - safe to +3 (+4 full body). After that a flat 65% per attempt up to +14, then +15 and above: 35% weapons, 30% armor and jewelry, 20% mage weapons. Failed attempts destroy the item. Max +21. Successful enchants +10 and above are announced server-wide.
  • Weight / Inventory - 50× weight limit. 500 inventory slots (800 for Dwarves), 50 pet slots. Warehouse 300 (320 for Dwarves).
  • PK drops - Normal players never drop items on death. PKers (5+ kills) can drop items and equipment.
  • Subclass / Noblesse - Either the retail quests (Mimir's Elixir, Possessor of a Precious Soul) or the Trials at Tribune Maren: subclass needs Kernon, Golkonda and Hallate plus Lunargent; Noblesse needs Barakiel plus Lunargent on a level 76 subclass.
  • Crafting - Standard retail dwarf crafting for weapons, armor, and jewelry. The Quartermaster (open to all) handles mat conversion, recipe arbitrage, and A/S shot crafting for an adena fee. Custom potion recipes at the Alchemist.
  • Auto-loot - On for mob drops, for everyone. Raid boss drops stay on the ground.
  • Auto-farm - Your character can farm on its own for 2 hours a day (3 with Supporter, 4 with Legend) at full XP and half loot. Solo only, monsters only, one session per master account, and what happens to the character meanwhile is on you. See the Auto-farm guide for the rules and risks.
  • Bots and automation - Auto-farm is the only permitted automation. Third-party bots, macros, click tools and anything else that plays for you are bannable, whether auto-farm is running or not.
  • Rebirth - After reaching level 80, reset to level 1 and earn talent points. Reborn characters keep their gear (any grade, regardless of level), talents and skill enchants. Rebirths are announced server-wide.
  • Offline store - Available to everyone. Start a private sell, buy, or craft shop, then log out while it is running. Your character stays in the world with the shop open for up to 7 days.
  • Olympiad - Daily at 18:00. 6-minute matches, 18 starting points, 3 weekly points. 9 matches required for Hero. Biweekly cycle (Hero selection every 2 weeks).
  • Siege - 2-hour battles. Clan level 4+ required, up to 10 attacking and 10 defending clans.

Champion monsters

Any regular monster level 40+ has a chance to spawn as a Champion, marked with a visible title above its name and a blue circle under its feet. Champions cannot be raid bosses, minions, or class-change trial targets - only normal field monsters. They are significantly tougher but reward much more loot and XP. Champion multipliers stack on top of server rates.

5%

Spawn chance

40

Min level

3x

HP

1.25x

P.Atk / M.Atk

8x

XP / SP

5x

Item drops

4x

Adena

5x

Spoil

A champion has 3x the HP but pays 8x the XP and 4-5x the loot, so it is worth stopping for rather than a slog: roughly 2.7x the XP per minute of a normal kill. Example: a champion gives 8× the already-boosted server XP (25× base), so effectively 200× retail XP. Drops, adena and spoil stack the same way on top of server rates. No upper level limit - champions can appear at any level above 40.

Super Champions

One champion in twelve is a Super Champion: the same monster with a boss-sized health bar, a red circle under its feet and "Super Champion" in its title. About one spawn in 250 - bring a party, or a very good day.

0.4%

Of all spawns

20x

HP

2.5x

P.Atk / M.Atk

50x

XP / SP

30x

Item drops

25x

Adena

30x

Spoil

40

Min level

20x the health for 50x the XP and 30x the drop rolls: worth roughly 2.5 normal kills a minute if you can hold it, and a real fight if you cannot. The auto-farm loop never picks one - it only defends itself if one comes for you.

Seasons

The server runs in seasons. When a season ends, characters and the economy reset so the world starts fresh. This keeps the game balanced and the economy healthy - no years-old hoarding, no insurmountable gaps between new and veteran players.

Your Master Account is permanent. Titles, cosmetics, and milestone rewards earned across seasons carry forward and are never lost. Each season the Talent Tree receives balance changes, giving returning players a reason to experiment with a different build.

Season end dates are announced well in advance. There are no surprise wipes.

Chronicle

The server runs on a specific Lineage 2 chronicle (see main page). Client and system folder must match the chronicle to connect.