Server

Rates, economy, and gameplay settings. Live status and current rates are on the main page.

Rates

Rates are tuned for faster progression while keeping gear and materials meaningful. Economy rates are intentionally lower than EXP/SP so drops retain value.

Loading rates…

50x

Spoil

20x

Raid drops

1.5x bonus

Party XP/SP

50x

Quest drop

75x

Quest adena

100x

Quest XP/SP

Schedule

Server time--:--:--

UTC

Daily restart03:00

15-minute in-game countdown

Next restart

Gameplay

  • Skills — Auto-learn on level-up. Spellbooks and skill books are still required.
  • Buff slots — 30 slots (+4 from Divine Inspiration = 34 total). Selected buffs last 2 hours.
  • Enchanting — 65% success rate up to +14, reduced above +15. Safe enchant +3 (armor) / +4 (full body). Max +21. Successful enchants +10 and above are announced server-wide.
  • Weight / Inventory — 10× weight limit. 200 inventory slots (300 for Dwarves).
  • PK drops — Normal players never drop items on death. PKers (5+ kills) can drop items and equipment.
  • Subclass / Noblesse — Retail quest-based. Complete the Mimir's Elixir quest for subclass and the Possessor of a Precious Soul quest chain for Noblesse. No shortcuts.
  • Crafting — Standard retail crafting plus custom potion recipes available at the Alchemist NPC.
  • Auto-loot — Disabled by default. Available for Supporter subscribers and above.
  • Rebirth — After reaching level 80, reset to level 1 and earn talent points. Reborn characters can equip any grade items regardless of level. Rebirths are announced server-wide.
  • Offline trading — Champion subscribers and above can log off while their private store stays open.
  • Olympiad — Daily at 18:00. 6-minute matches, 18 starting points, 3 weekly points. 9 matches required for Hero.
  • Siege — 2-hour battles. Clan level 4+ required, up to 10 attacking and 10 defending clans.

Premium Accounts

Support the server and unlock quality-of-life perks. Each tier includes everything from the tier below.

Supporter

Auto-loot, remote commands: .shop .buff .wh

Champion

Everything from Supporter + Offline store, Craft Master NPC access

Legend

Everything from Champion + 10% bonus XP/SP, 20% bonus Bounty Coins, unique title color, login announcement

Champion monsters

Any regular monster level 40+ has a chance to spawn as a Champion, marked with a visible title above its name. Champions cannot be raid bosses, minions, or quest mobs — only normal field monsters. They are significantly tougher but reward much more loot and XP. Champion multipliers stack on top of server rates.

2%

Spawn chance

40

Min level

10x

HP

1.25x

P.Atk / M.Atk

5x

XP / SP

5x

Item drops

5x

Adena

5x

Spoil

Example: a champion mob gives 5× the already-boosted server XP (100× base), so effectively 500× retail XP. Same stacking applies to drops and adena. No upper level limit — champions can appear at any level above 40.

Seasons

The server runs in seasons. When a season ends, characters and the economy reset so the world starts fresh. This keeps the game balanced and the economy healthy — no years-old hoarding, no insurmountable gaps between new and veteran players.

Your Master Account is permanent. Titles, cosmetics, and milestone rewards earned across seasons carry forward and are never lost. Each season the Talent Tree receives balance changes, giving returning players a reason to experiment with a different build.

Season end dates are announced well in advance. There are no surprise wipes.

Chronicle

The server runs on a specific Lineage 2 chronicle (see main page). Client and system folder must match the chronicle to connect.